Wearable Devices

What Are Some Essentials That Go Along With Wearable Design?

 

Wearable devices are something that is becoming extremely popular. They are every inch convenient and offer a variety of different apps. There are literally millions of these wearable devices out there on the market and some of them include the following. They include watches, wristbands, rings, glasses, and earphones as a rule. If you decide to do design for these wearable devices, there are some rules to follow. They are these.

1. Make Sure To Keep It Simple

What this translates to is the KISS Principle. It is the most relevant of all known principles to follow in the wearable design device industry. The apps for wearable designs should be designed specifically to support the core of functionality for the app itself. Don’t add on any features, actions, or content that isn’t necessary.

2. It Should Be Glanceable

Never design an app that has a cluttered up interface. Interfaces should always be easy to read and display only the most crucial of all information on them.

3. Make Sure Information Is Prioritized

Any information that must be pushed towards users should be something that is filtered. Therefore, it should be prioritized properly, and it will serve to be something that is looked on later in the day. It will be a forefront of design.

4. Opt In For Lots More Privacy

Wearable devices do contain plenty of the user’s personal information. For this reason, designers need to opt for more privacy at all times, and this means when designing any notification for messages that they should be made to vibrate first and then display afterwards.

5. Make Sure That Interruptions Are Minimized

Wearable devices are somewhat like smartphones in a way because they do alert you whenever you do have incoming messages. However, they can be twice as annoying, and that is because they are buzzing about against your skin constantly. The endless buzzing can be irritating to some users and that is why designers of these wearable devices should reduce the interruptions as much as possible. If they demand too much attention users may abandon them and not one wants this.

Wearable interface design is something different and limited from other forms of traditional desktop or mobile devices. Therefore, the capabilities and limitations are something that does need to be considered, when a person does design them overall.

Some Smart Rules for Wearable Design That Do Make Sense to Use

Back in 2007, there was lots going on in the world of design, and it just wasn’t about the invention of some awesome wearable apps. It was about designers making important choices in the ways that we would interact along with our phones. How people should be able to navigate from app to app and do it with just a four inch screen. Now, today, we are experiencing pretty much the same thing with using computers that are strapped to our wrists. Here are some ideas about what does work well. They are:

1. Make It Glanceable

The concept for this term first made its appearance with screen-less fitness trackers. Designers must make sure to place emphasis more on what users do need to see more of as opposed to what they don’t need to see at any given moment. Present users only with what they do need and that is it.

2. Don’t Always Look

If designers want to greatly expand the functionality of a tiny screen, it can be done, and that is by making sure to not just include visual communications. Communications should be aimed at all of the senses and not just the visual aspects of it alone.

3. Don’t Do Data Avalanche

Data avalanches shouldn’t be permitted to take place. Information that is pushed through a wearable should be filtered properly. Relevant information should only be used and not a deluge of information that users don’t need or require to have.

4. Design for Use in Offline

These wearables are every inch gadgets and being gadgets they can lose their ability to sync up or connect as they should on the average. Due to this fact, designers do need to design them specifically for these moments, so they can be used in the offline world if need be.

5. Good Balance Between Public and Personal

Smartwatches are meant to be worn and seen by others. However, this doesn’t mean that the user’s personal and most sensitive of all information, should be something that is available and seen by others. The most private of all data needs to be shielded from view as much as possible.