Some Smart Rules for Wearable Design That Do Make Sense to Use
Back in 2007, there was lots going on in the world of design, and it just wasn’t about the invention of some awesome wearable apps. It was about designers making important choices in the ways that we would interact along with our phones. How people should be able to navigate from app to app and do it with just a four inch screen. Now, today, we are experiencing pretty much the same thing with using computers that are strapped to our wrists. Here are some ideas about what does work well. They are:
1. Make It Glanceable
The concept for this term first made its appearance with screen-less fitness trackers. Designers must make sure to place emphasis more on what users do need to see more of as opposed to what they don’t need to see at any given moment. Present users only with what they do need and that is it.
2. Don’t Always Look
If designers want to greatly expand the functionality of a tiny screen, it can be done, and that is by making sure to not just include visual communications. Communications should be aimed at all of the senses and not just the visual aspects of it alone.
3. Don’t Do Data Avalanche
Data avalanches shouldn’t be permitted to take place. Information that is pushed through a wearable should be filtered properly. Relevant information should only be used and not a deluge of information that users don’t need or require to have.
4. Design for Use in Offline
These wearables are every inch gadgets and being gadgets they can lose their ability to sync up or connect as they should on the average. Due to this fact, designers do need to design them specifically for these moments, so they can be used in the offline world if need be.
5. Good Balance Between Public and Personal
Smartwatches are meant to be worn and seen by others. However, this doesn’t mean that the user’s personal and most sensitive of all information, should be something that is available and seen by others. The most private of all data needs to be shielded from view as much as possible.